When I started freelancing the plan was to work from home on a variety of projects with a variety of clients. For the first year this is exactly what I did and as I wrote in my last post I really enjoyed it. Since then though I have taken on some longer term contracts, many of which have involved working on site with the client.
Last year I was lucky to work with the guys at Zoe Mode in Brighton on Risk which was recently released on multiple platforms. It was my first foray into console games and the first thing I notice was the sheer scale of the project compared to the smaller, browser based games I had worked on in the past. The learning curve was steep but it was a real pleasure to be a part of the latest version of such a cult game.
When Risk ended I was able to go back to working from home again and I’d be lying if I said I found that process easy. Going from the strict routine of office hours to being at home alone with the cat and other distractions took a bit of getting used to but before I knew it I had enough work on my plate to give me no option but to be at my desk from 9am every day.
I am now back at Zoe Mode working a few days a week on another console game, the name of which I cannot reveal at the moment. Needless to say the scale of the game has grown again and I’m really proud of the work we are doing. I still have days during the week that I dedicate to my other clients and am always open to new opportunities.
To me this seems to be the ideal mix. Not only do I get to collaborate with others on regular contract work, I can also keep my eye in when working in other disciplines of design for a variety of other clients. Long may it continue!